Last Days On Mars is a game I am currently working on for my Alternative Game Development Class. I am currently modeling a detailed Spacesuit in Zbrush which I will then retopologize and project the higher res details on to to generating a normal map and textures. I will also be creating the in-game terrain, and whatever else I can.
This is a short 3d Animated Film I did for my Computer Animation II class in Spring 2012.
I created everything from concept, to modeling to animation. The character Martin was sculpted in Zbrush, then rigged and animated in Maya. I created a complete facial rig system so that I could create any expression I wanted and any mouth shape I needed. The environment was modeled in Google Sketchup and Modo.
This was originally going the be a five minute short animation, unfortunately I did not have enough time in the class to do that, so I ended up just doing a standup comedy routine and had to scrap the second character(The Computer) that I made.
All this work was done by me prior to 2011, either for class or for fun.