Vacuum Seal is a game I made in Fall 2012 for my Game Development class. I programmed the engine in HTML5 from scratch and implemented in a 2d shadow rendering system. The level generation code was done by Bennion Archer. Art-wise I drew all the in-game tiles, designed the HUD, and made some of the item pickups. The player and the enemies were done by Brielle Porter. The game can be played using Chrome at http://coe.eng.utah.edu/~mijones/VacuumSeal/
I drew this for the final assignment of my non-major drawing class in Fall 2012
Just some various 2d paintings and sketches I’ve done.